Posts Tagged With: WOTR

War of the Roses and Sharp Practice 2

So a project that I have been working on for some time now has been a War of the Roses game using Sharp Practice.  The original idea for this comes from Pat’s blog Wargaming With Silver Whistle. The Idea was later added to the Too Fat Lardies’ Summer Special 2013. This excellent article with it’s inspiring photographs and the availability of The Perry Brother’s figures certainly called out to me, and I started to build for it.

So I began to buy figures and build, soon I learned that my local wargame show Guns of August,  intended to have a medieval theme.  The die was cast.  Only one problem, Sharp Practice 2 was released…

Obviously, I could have left matters alone and used the old rules, but I decided to revise the old Of All Base Passions  to version 2.  this I have done with no permissions requested or granted so apologies to all concerned parties.

 

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Yorkist Troops Approaching Greenstead from the east

In a similarly unoriginal fashion, the scenario I ran was also from the Silver Whistle blog.  This is a pretty simple scenario.  Completely equal forces approaching an uncontrolled town and the opposing Lords territories.

 

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Yorkists crossing the Bridge

 

 

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Lancastrian Forces approaching from the West

 

 

From the start, luck smiled upon the Yorkists.  Both the command cards and the dice luck seemed to smile upon them.  Actually so did the terrain.  There was a walled field that should have been placed a few inches further to the west.  Its location ended up giving the Yorkist forces a real advantage,

 

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Yorkist Archers Take the Field

I should have placed this field with its center equal to the Town’s main entrance.  Doing so would have been fairer.  This error allowed the Yorkist to take the wall and in the following archery duel, they would not have had such an advantage over their enemy.  The Archers in formation began a long range duel with one another, but with the Yorkists in cover and the Lancastrians exposed the former were slowly getting the worst of it.

 

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Yorkist Billmen Make Their Way to the Side Gate

Oddly, neither Lord realized at first that the walled town had gates on the sides.  Upon this epiphany both sent forces towards those weaker entrances.  The bad luck with command cards, and with their dice for movement prevented the Lancastrians from reaching theirs.

 

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Billmen Break Down the Eastern Gate!

Not so the Yorkists.  After just a few turns they broke through the wall and quickly dealt with the weak defense of the townspeople.  Gisborne, the Town’s mayor was still getting his forces together.

 

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The Lancasters   Reconsider Their Targets

 

The Lancaster Archers realize the weak position but also notice that the enemy’s Men of Arms have been approaching the Town’s front gate and are well in short range.  This proves wise, and while little blood is spilled the foot knights find themselves becoming a little shaken.

 

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Grand Melee!

Seeing that the Yorkist knights are close to having excessive shock, the Tudor commander ordered his billmen to close with them.  While the idea had merit, it failed to recognize the differing quality of the troops involved as well as the armor advantage of the knights.  As would be expected by their Noble Liege, the men at arms suffered very little from the scrape. They were forced to withdraw having received some small addition to their shock, but they lost only one man to the Lancastrian loss of 5.  Not only were the forced back by losing the fight by four, but they were now broken as well.  they routed back from whence they came with a tremendous amount of excessive shock.  The problem is this took them right through a group of their archers with enough excessive shock that they two now were broken.  The Lancastrian luck continued to plummet when an enemy arrow pierced the armor or the Lancastrian’s second in command.  He fell dead.  In a frighteningly quick fashion, the Lancastrian force morale total went from 10 to 3.  Lord Oxford was forced to order his men to pull back fearful that otherwise, they would simply rout.  The only good luck he had was when a random event (and perhaps the Yorkist soldiers breaking through the gates) caused Master Gisborne to place himself and the townspeople under the protection of the Lancastrians.

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So, in the end, I had decided to not make use of deployment points but rather to follow the original idea of marching forces into the game.  Partly I reached this decision due to the scenario predating the new rules and partly because I don’t imagine this period to be one of great stealth.  This was an error, however.  Far too long was spent getting the troops into action.  In fact, oddly the fight went march,  march,  march, shoot a little, charge and then suddenly it was over.  I am also not convinced that there may not be a better way to do armor.  Presently it is a saving throw, but as all hits already have a saving throw for cover it seems redundant and the game starts to feel a little like a Warhammer.  More thought may be necessary there.

 

Cheers,

Ron

 

 

 

 

 

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Categories: Convention, Sharp Practice, Too Fat Lardies, Uncategorized, War of the Roses, Wargaming, Williamsburg Legati | Tags: , , , , , | Leave a comment

Putting the Cart Before the Horse…

So recently I discovered the need to purchase some likely carts for the baggage train raid of  Dux Brittaniarum.  The scenario calls for three dark ages carts which was something missing from my and my clubs collections.  I should perhaps mention that I have a more than passing interest in driving two wheeled vehicles.  While most of my experience is with horse,  I have driven oxen as well.

Me in a driving chair...

Me in a driving chair…

I looked around and settled upon a pair from 4ground.  Unfortunatly,  I misunderstood the pictures and thought I had purchased three, so I am still in the market for another.  One of the reasons I decided upon the 4Ground models is because they do include the ox yoke which a few I saw did not.  As it turns out most of the oxen models are carved with the yoke so that wasn’t as important as I had thought.  I am generally happy with my 4Ground purchases however.  I ordered two through Nobleknight here in the U.S.

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The first is sold as a roman ox cart and is complete with bows for a top.  I am thinking very highly of getting the third as one of these and leaving one as is and making a top for the other.

 

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The other is sold as a Peasant’s Cart.  it is very similar to the first sans the roof bows.  in the picture you may notice that the ox yoke is missing.  That isn’t because it doesn’t come with one but rather that I haven’t glued them on yet.  None of these models come with oxen.  I am waiting to determine if I need the yoke or not.  I am very interested in the Perry Oxen set from their War of the Roses line.  That will give me two teams of oxen in yokes.  it will also give me a War of the Roses ox driver which will help with that period which is next on my agenda.  This peasant cart is so very useful.  I will be using it for Dark ages, War of the Roses, maybe for Spanish Civil War, certainly for cowboy games.  In fact the other wheels which are solid look very much like Mexican peasant wagons I have seen.

Both of these kits assembled very nicely and look pretty good as is.  i am planning on painting them, though I am still considering how to go about that.  A very nice thing about these kits is that they both come with options for altering their basic construction.  Open front or back, or possibly not open at all.  With roof bows or rails or without.  The peasant’s cart even came with a choice of wheels.

So, when I decided to talk about these fine little vehicles it made me decide to mention some other little projects along these lines.

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This is also a 4Ground model.  A very useful cart design which covers a rather large period of time.  Newer in design than the others it would certainly be at home from at least the 17th century through to world war two.  Mine mostly sees action in Spanish Civil War and World War II games.  It really should probably be painted though I have been too lazy to do that.

 

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These last two items are from Warbases.  The wheel barrow looks almost exactly like ones our wheelwright at work makes.  (I work for an 18th century living history museum for any readers who do not know).  The only difference is that ours at work have two bars on either side of the wheel instead of the one on this model.  This will eventually be painted a sky blue with a Spanish brown wheel as are many of the ones at work.  Maybe all Spanish brown.  The cart, these I think are just lovely.  I have already bought two of these and intend to buy more.  I am buying them for a Gangs of New York game I am working on and will eventually pain them and fill them with flowers or vegetables or whatever to line the busy Five Point Streets with.  These are great Street furniture not only for various Victorian or 19th century games but I think they would look great in World War II France or Belgium as well.

All of these models are very inexpensive and can easily be added to another purchase from any of these suppliers.   While the carts I first mentioned are specifically  to be used as game pieces, they are also useful as parts of barricades or to complete your terrain.  Well worth a few bucks here and there!

Cheers,

Ron

 

Categories: Chain of Command, Dark Ages, Dux Britanniarum, Napoleonic Wars, Review, World War II | Tags: , , , , , , | Leave a comment

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