Posts Tagged With: world War II

Guns of August


August 20-23 marked the return of local wargaming convention, Guns of August.  This local show is one of two put on by ODMS here in Williamsburg every year.  Usually there are about 200 people in Attendence and soon the venue will be changing to allow for continued growth.

I was slated to run a Sharp Practice game on Friday night, but had to cancel due to difficulties getting home from New Hampshire on a work related trip.  While that game didn’t happen I did take the time to run a add on Chain of Command game Saturday afternoon.

The game was a Fall of France game, set in May of 1940.  Having nothing special prepared, I simply rolled for a scenario following the procedures suggested in the rules.  One challenge was that I was missing my 1940 army lists which were not properly put away after Historicon.  Because of this annoyance I was forced to organize my troops as per memory and I had no idea what the proper support costs were.  I ran the game a s a probe, and decided to give the Germans the use of a Panzer II and the french a 25mm Antitank gun to counter it with,

My players were two old friends of mine, Alfred and Malcolm.  Alfred decided to play Germans and so Malcolm took command of the French.

The French suffered a bit from their patrol phase.  One challenge to Chain of Command is the learning curve attached to the patrol phase.  This phase represents the pre-battle reconnaissance of the forces involved but it is a game unto itself.  it is also pretty much exclusively a Too Fat Lardies concept and therefore unfamiliar to most players.  Very often it will take a players few games to understand the importance of the phase and how to use it tactically.  this does give an advantage to the player more familiar with the ruleset.  I think at conventions I need to get more proactive in helping new players through this bit.  the French therefore found themselves with most of their jump off markers trapped rater close together and far back, behind a stone wall to the rear of the table.  one was forward in the central farmhouse.

The French did take the very strong defensive position in that central farmhouse.  A German squad aggressively approached it to just out of Close combat range.  Their Junior Leader ordered two potato mashers lobbed into the house, but they missed the window and skitted of harmlessly.

Germans advance on the Farmhouse

Germans advance on the Farmhouse

Well almost harmlessly.  Oddly enough this aggression seemed to frighten the Poilus inside and the immediately were ordered to retreat and fall back to the cover of the stone wall that ran parallel the length of the southern table edge.  this action proved disastrous, as it meant crossing an open area in cross fire to get to that cover. The Frenchmen took serious casualties and their eventually broke and fled, causing serious loss to the French Force Morale, not to mention represent a third of their force already gone.


Frenchmen in position behind stone wall

After this point the French settled into a static defense of the rear wall and the game turned into a long drawn out exchange of small fire.  Never the best course of action in a Chain of Command game and certainly not one when opposing a larger force also in defensive positions.


More of the same

Either from confusion or unlucky  command dice rolls, the French command was slow to deploy his brigaded Rifle Grenades which can be devastatingly useful.  The Germans never deployed their Panzer II, and because of that the French also waited to deploy their AT gun, which may have proven helpful against the infantry onslaught as well.


German squad takes cover in destroyed farm house opposite the French held wall

Eventually attrition did it’s bit.  The French position slowly collapsed due to casualties, shock, and dwindling Force Morale.  Just in the nick of time for me OI might add, as I was scheduled to run the Battle for Lake Tanganyika directly thereafter!


The French Line


 This was the second time I ran this battle, but this was the reason it was created.  My club, The Williamsburg Legati, are commemorating the 100 year anniversary of World War One by sponsoring themed games at both Williamsburg Muster and Guns of August over the next few years.  Some of these are the major actions and other, like this one, or more unusual situations.

This battle was actually made up of a few encounters fought between December of 1915 and February of 1916 on the world’s second largest and second deepest freshwater lake in the world.  involving elements of the British Royal Navy,  Belgian Congo’s Force Publique, and Imperial Germany’s Kaiserlich Marine.

Basically, the Germans held complete naval superiority of the lake this with small ship and a couple of boats.  The British decided to challenge this by transporting two 30 foot motor boats through the Congo.  A crazy and arduous adventure on its own.  Command for this mission was given to an eccentric British Naval administrator Geoffrey Spicer Simpson.

For the game I combined what were in reality two separate actions, to allow the Germans the use of both their boats instead of letting the British attack them piecemeal as happened in reality.  The game was played in 28mm with most of the vessels built by myself with the exception of the British vessels the Mimi and the Toutou.  These are Old Glory castings.  the rules used were TVAGs Boilers and Breechloaders.  A little bit of adjustment had to be made for the two British ships (which are both petrol boats not covered by the period or rules).  The vessels are also over armed by the rules,, but I followed the history.  That might have been an error.  Having run this twice I am pretty sure that the points are not equal, giving far to strong an advantage to the British/ Belgian coalition.  If I ever do this again I will need to make some changes.


The Congolese ex torpedo boat Netta, with Mimi and Toutou in the background

Boilers and Breechloaders is a card driven activation system.  this proved disastrous for the Germans.  Over and over again they were losing initiative to the Brits.  Besides that factor, the Kingani’s captain had horrible dice luck.  he was successfully avoiding any critical damage but is shots kept missing their target, and his 6 pounder was the largest of the German guns.  Furthermore an incredibly lucky British first shot left hedwig’s main gun crew disabled!


The German Squadron, Kingani and Hedwigg Von Wissman

Damage was being done to the British boats.  One more hit on either would have seen them destroyed, but the Germans lost the ability to strike.  Kingani was taking on water, her speed reduced and constant machine gun fire eventually left the Hedwig bereft of her crew.

I like to report that all players had a good time, but not on this occasion.  At least one of the Germans was displeased.  I do think this game has some balancing issues, which I had warned when I begun, but it really was more luck that hurt the Germans than anything else.  I may run this on one more occasion, or maybe not.  The theme for Williamsburg Muster is Naval and the second battle did happen in February 1916 (Muster is in February).  if I do, I will either use different rules, modified rules or leave the Belgian ships out.

Categories: africa, Boilers and breechloaders, Chain of Command, Convention, Sharp Practice, The Virtual armchair general, Too Fat Lardies, Wargaming, Williamsburg Legati, Williamsburg Muster, world war I, World War II, world war one, wwii world war two normandy buildings mdf | Tags: , , , , , , , , , , , , , , , , | Leave a comment

Day Two of the Williamsburg Muster!

Just got home from a fun filled day of wargaming at Williamsburg’s premier Wargaming Convention.

Today I hosted two games both using Too Fat Lardies rules.  The first was “The Fall of France”, a Chain of Command game set in the early days of the German Blitzkrieg in 1940 and the second a Sharp Practice game set in the Peninsula War.


The first game was played by Charles, Kai, Grey and again Gunnar who had joined me the night before with the Spanish Civil War game.

Not Sure Why Grey is Hiding...

Not sure why Grey is hiding…

This first battle was an Attack and Defend scenario set in Belgium in the early days of the Battle For France.  Gunnar and Grey played the French and rolled a very respectable 11 for Force Morale.  Gunnar apparently can not roll low Force Morale scores!  The would be supported by a 25mm AT gun and a Hotchkiss H39 tank.  Both players had experience with the rules.  The Germans on the other hand were commanded by Charles and Kai.  Charles, the older of the two had some experience some time ago his nephew Kai had none.  This was going to have an effect on the game.  The Germans began the battle with a Force Morale of 9 and two vehicles, a Panzer 222 and a Panzer III.  The Patrol phase began with the Germans gaining two preliminary moves.

The view of battlefield from the German perspective.

The view of battlefield from the German perspective.

The Patrol Phase who one of the places where the advantage of previous experience showed.  The French outplayed their German opponents who found their markers locked down on the wrong side of the available cover and one of their markers ended up being  negated by being behind all the others when the phase ended.  The Germans would now  need to cross into the open in order to close with their enemy.

The French began and deployed one of their three sections into the walled field next to the stone barn.  they also deployed their Rifle Grenadier team into the bombed out farmhouse along the road to Sedan. Section 2 secured the walled orchard just in front of the ruined farm house.

Rifle Grenadiers in the Farmhouse with the 2nd Squad taking positions in the walled orchard.

Rifle Grenadiers in the Farmhouse with the 2nd Squad taking positions in the walled orchard.

When the Germans began to deploy to the right if that road, with one Squad behind the Farm shed directly in from of them and two in the woods.  They also deployed their granatewerfer team into the woods and tried in vain to silence the French grenades.

German Gruppe 3 trapped being a farm shed.

German Gruppe 3 trapped being a farm shed.

This began a static firefight which the Germans, receiving fire from two separate directions, were  suffering from the most.  The  German 2nd squad was lost in those woods. The 3rd found itself trapped behind the central farm shed with their MG 34 team destroyed.  The overall morale of the platoon was beginning to drop.   Finally the platoon’s Feldwebel took command and ordered the 1st squad and shortly thereafter the 4th to double time across the open ground to the large field on their right.  this finally removed them from the dangerous crossfire.

1st squad racing for cover

1st squad racing for cover

4th Squad gets a little help from the "hand of God"

4th Squad gets a little help from the “hand of God”

To keep the French from maneuvering to respond to these recent developments, the German Leutnant finally commits his armoured support.  The Armoured car take a position along side the beleaguered 3rd Squad in the centre of the line while the Panzer III drives calmly right down the central road.

The Pnzr 222 come to the aid of 3rd Squad

The Pnzr 222 come to the aid of 3rd Squad

The French respond by deploying their own tank forward and the Hotchkiss hits and immobilizing the German armoured car, not quite the result  they were hoping for as its guns were still quite operational.

Hotchkiss engaging the German Armour

Hotchkiss engaging the German Armour

On the right however, matters seem to be finally improving for the Germans.  The two squads there approach towards the central farmhouse and one, with a hail of hand grenades assaults the Frenchmen holding the walled orchard.

Moving into position for their assault

Moving into position for their assault

The Germans were in a rather good position, but their assault would prove premature.  more damage should have been done to the defenders before ordering a close assault and the German grenades proved less effective than they would have preferred.  While the French were defeated and driven back the German squad was no more.  Finally, with two squads gone and one other greatly reduced and its initiative lost, the Germans conceded defeat.

Everyone seemed to enjoy the game and it was impressive to see the German chances improved as the players became better acquainted with what they needed to do. I think if we had played immediately following that first game that the results might have proven quite different.


Just before the final assault

Kellogg’s Allies

Next, almost directly on the heels of the Fall of France battle, came time for the Sharp Practice game.  This scenario was adapted from the Fondler’s Allies scenario in Too Fat Lardies campaign book “The Compleat Fondler”, with some alterations made in force size and composition. My Devon Kellogg is a Lt and Quartermaster for the 60th Rifles rather than the overdone 95th rifles(unlike both Fondler and Sharp).

The Actual Bridge at Alacantara

The Actual Bridge at Alacantara

The bridge was also altered following the inspiration of a similar encounter represented in the film version presented in Sharp’s Eagle.  The Bridge discribed as Ponte Alcantra in the Compleat Fondler is clearly the Roman Bridge at Alacantara and therefore larger and taller than I was able to put together in the short time I was working with.  The bridge in Sharp’s Eagle is low, long and wooden and I could build it quickly around scenery I already had.  My bridge was built board by board from craft lumber.

The scenario calls for the 60th Rifles as well as a company of the Spanish Regiment of Irlanda to hold of a squadron of French Dragoons as the English engineers  plant explosives and destroy the bridge.  The scenario includes contingency rules in case the French take the bridge before the engineers have completed their work.  The allied forces all began on the French side of the river.  There is almost no cover, only the remains of a Moorish fort on the Allied side of the bridge.

Mark Schneider

Mark Schneider

My players were Mark and Zoe on the French side.  This is fitting because Mark is the world’s premier Napoleon interpreter.  Peter commanded the Spanish and Mike the Rifles.  Most of the players had no Sharp Practice experience, though Peter has played once before (with me last August).

The Spanish deployed with most of 3 of their 5 groups in a line defending the bridge.  The remaining two were in column on the bridge with their commanding big man Major O’Higgins (The Spanish Irlanda are Irish expats.).  The 60th rifles deployed in skirmish order before them.

The French entered on blinds which at the ranges we played without cover was probably unnecessary but it was fun nonetheless.  More so because I had kept the existence of a French  light artillery piece hidden from the allies.

Allied Positions

Allied Positions

The French deployed the cannon on the highest hill available to them, giving it a clear field a fire on the whole battlefield.  In the end however the gun did little damage.  Half of the Dragoons were dismounted and made their way towards the Allied forces just below the road.  The longer ranges of the Baker rifles caused a great deal of damage to them and one group was forced off the field.


French Artillery on the Hill

The mounted Dragoons suffered a different issue.  By an accident in the placing of the blinds, the tow groups of mounted dragoons ended up on opposite flanks.  This was not their commander’s intention, but all agreed to leave it as is.  Apparently an order went astray or was misunderstood.

This meant that these two groups could not make a formation and left one right on the road to the bridge, the other on the extreme right of the French line.

The Dragoons on the road suffered quite a bit of fire from the rifles before it charged down upon them.  The rifles were caught by surprise and one group was cut down leaving only a single riflemen to run off in terror.  Worse than that, our Hero Devon Kellogg was grievously wounded and would play no further part in this fight.  The Irishmen however, resisted the charge.  They were poor troops but their superior numbers held out and the horseman were bounced back.

The Dragoons on the right surge forward

The Dragoons on the right surge forward

A very similar situation occurred upon the other flank. Here France’s big man Sergeant Martin charged forward on to another group of riflemen who again suffered badly.  Seeing the danger earlier, Major O’Higgins had brought his reserve off the bridge and raced over to form a line behind the rifles.  This action saved the day.  The defeated rifles ran but again the superior numbers of the formed Irlanda stopped the dragoons saving the Spanish flank.  the fight this time was not decided for three rounds and that wing of the Dragoons had lost to many men to continue.

Spanish Irlanda on the Bridge

Spanish Irlanda on the Bridgeto continue their attack and they left the field.  Marschal Chirac was to find his plans to flank the Anglais frustrated

The game ended as an Allied victory and all the participants were pleased.

I consider all three games a success though perhaps the other two a little more than this last one.  By this time I was tired and I haven’t played Sharp Practice as much as I have played Chain of Command.  I think that showed.  I need to play more of this rule set

Rifles firing on Dragoons

Rifles firing on Dragoons

O'Higgins deploying his reinforcements

O’Higgins deploying his reinforcements

One final note, I had the unexpected pleasure to meet Joseph Legan author of Platoon Forward and fellow blogger  Looks like we might  get together for some games as he lives in the area.  Such a small world.



Categories: Chain of Command, Convention, Napoleonic Wars, Sharp Practice, Too Fat Lardies, Wargaming, Williamsburg Muster, World War II | Tags: , , , , , , | Leave a comment

Another Jarama Fight

This weekend brings another Williamsburg Muster to the Williamsburg, Virgina area and again the world of Lard is being represented by myself (and actually a few others this year).  The conference began today and tonight I provided some people a chance to try Chain of Command Espana.

The players were Brian, Derrick, Ross and Gunnar.  I mentioned above that I was giving them a chance to try, but that wasn’t completely the truth.  Ross had played one of my earlier Espana games, and Gunnar had experience with CoC and in fact is also on the ever popular Lard Yahoo group.

In the past I have tried to represent a particular fight, but this year for my Chain of Command games, I have decided to just use the generation system in the rules.  Originally i intended to let the players actually roll everything up as if they were playing a friendly game at home, but I decided it might be quicker and easier to do all of that beforehand myself.  the fight was to be an attack upon an objective.  I decided that would be a fictional village,  Santa Katarina, somewhere in the Jarama valley.

The table consisted of a shallow valley with very little cover.  just a little scrub, some scattered trees and then of course the town on the left and a small walled olive grove in the middle, along the dirt road that crossed through the area.

Brian and Gunnar commanded a mixed Army of Africa platoon.  Until tonight I haven’t owned enough legionnairios to field a full Legion platoon.  Thanks to Steve at Age of Glory, Now I need to buy more soldatos so I can field a full Moroccan Regulare platoon.  Anyway, the Legionnaires were supported by an adjutant, a bilbao armored car and a 75/28 artillery battery with a forward observer.  The orders were to push the defenders from Santa Katrina and take the village.  They began with an amazing Force Morale of 11!

Derrick and Ross were defending as the Lincoln Battalion of the 15 International Brigade.  They were to hold Santa Katrina and had the aid of an anti tank gun and a Russian made T26B to do so.  Their mortar squads and light machine gun squads also had been supplied with their intended weapons which is not always the case. They also had dug in with three squad sized entrenchments.  They also rolled well for morale and enjoyed a +1 as volunteers, placing their Force Morale at 10.  This would be a long game!

The patrol phase was mostly straight forward, with both sides cautiously moving pretty much straight forward.

Early in the Patrol Phase

Early in the Patrol Phase

From the very start luck smiled upon the Nationalists as they controlled the first three phases of the battle.  This allowed the to deploy two of their sections. One moved immediately forward to the olive grove and the other up towards the small house on the lower left of the pictures and by the entrenchment.  They also deployed their forward observer who impiously called for a barrage on the church!

The 1st section moving to cover on the Nationalist"s left.

The 1st section moving to cover on the Nationalist”s left.

When finally able to react, the American’s were forced to defend their jump of points from the aggressive advance of the Fascists.  They defended their right with the AT gun and the left with a light machine gun section, both defending from the entrenchments.  Another section took a positions in the church and its tower.  From these positions the place a withering crossfire onto the exposed 1st section.  Their tank also rumbled up the road and fired on the position of the Legion’s Platoon commander.   The shot was lucky and wounded the Legion’s command, leaving him out of action for the rest of the turn.  This also caused a reduction in the Legion’s Morale.

Probably should have been waving that flag!

Probably shouldn’t have been waving that flag!

The Legion’s battery finally landed but it was long and overshot the enemy positions in the church.  A squad of the 1st section bravely ran forth in an attempt to silence the republican AT gun.  Bullets rained down on them as they crossed the open ground and when the hit the position their numbers had already been halved.They assault failed and a squad was lost.  The legion’s morale sank again.

The bold AT Gun crew!

The bold AT Gun crew!

On their right, the Legion was finding more success.  Having moved up and through the Olive Grove, they began to fire at the Light Machine gun squad and were slowly reducing its numbers.  their forward observer also walked the artillery fire forward silencing the supporting squad in the church.  Soon the light machine gun was also silenced, but this time it would prove permanent.

2 Section advancing to the grove

2 Section advancing to the grove

This section eventually was able to advance on the house along the road which was defended by the Lincoln’s Senior leader as well as a squad of brave volunteers.  The Lincoln’s fought bravely and pushed the Legionnaires back killing 8 of their men.  this victory was Pyrrhic however.  Having lost half that number themselves they would not be able to defend if the legionnaires came a second time.  Furthermore their squad leader was seriously wounded.  Now it was their turn to have their morale waver.

The legion tries to capture a house

The legion tries to capture a house

Finally deploying their 50mm mortars, the legion began to concentrate on reducing the AT Gun’s position. Shock and casualties from the mortars and the Bilbao that finally joined the fray finally was to much for the brave crewmen, causing them to rout from their positions.  At this point, the republican commander realized that his position was untenable, and he conceded defeat.

The game was long and neither side had been reduced below 5 on their force morale. The forces appeared to be well balanced and it took some time before it was apparent who was winning.I think this battle could easily have gone either way. All players seemed to have a good time and honestly so did the I.  Looking forward to tomorrow.

Also, a special shout out to Empress Minatures.  I received their Spanish Church as a Christmas gift this year and am very pleased with the product.  Think I need to buy more of their Builder’s Yard Range.



I will be back soon, until then Cheers!


Categories: Age of Glory, Chain of Command, Convention, Empress Minatures, Too Fat Lardies, Williamsburg Legati, World War II | Tags: , , , , , , , , , | 2 Comments

Suxy, May 11th, 1940

Tonight’s games saw the third encounter in the club’s ongoing Fall of France Campaign.  The campaign is an abbreviated ladder campaign as described in Too Fat Lardies campaign guide AT THE SHARP END.  This means it was to be an attack on main defenses and played by the Attack and Defend scenario in the Rules CHAIN OF COMMAND.

Historically the battle was on the second day of the German invasion of Belgium.  10 Panzer division, looking to cross the Vierre stream altered their course northward into the stronger defenses at Suxy.

Suxy Campaign Map

Suxy Campaign Map


The scenario gives the defenders a choice of two defensive works or one defensive work and one Chain of Command die, the French chose the latter.  The German’s rolled the top Force Support rolls they could and received 10 points.  We used the new revised Army lists and the Germans choose a Panzer IV (represented here by a panzer III), a panzer 221, and there customary Pre-game barrage.

The French chose a 47mm SA 37 Anti Tank gun and their usual 81mm Mortar Barrage and Forward Observer.  They also elected to play their reinforcement wild card which provided them with two tanks.  A Char B Bis and a somua.  They went into this fight short six men, the German Platoon was at full compliment.

The French rolled slightly better than their opponents, but due to their differing successes in the campaign so far (and therefore their respective men’s opinions of their abilities) the German began with a Force Morale of 9, one point higher than their French counterparts.

The French began the patrol phase with their patrol markers extended 18 inches onto the table.  Chris playing the Germans rolled poorly had only had on free turn before the Patrol Phase began.

The important part of the battlefield

The important part of the battlefield

The German’s moved all their patrol markers in through the woods on the North West of the map.  It was interesting to watch the Patrol Marker phase unfold and to watch the players considering their choices and options.  My players have certainly learned the importance of this phase and some of it’s tactics.  Quite a far cry from how fast we fumbled through it originally!  When the phase was finished the French Patrol Markers controlled the small town and the orchard while the Germans markers were all in the woods wrapped around the North West corner.  Clearly the action was going to be to the west.

The French began play by deploying their Char B on the road south.  The German barrage stopped some of their deployments, and remembering the effect that had on the fight at Arlon, the French used their free command die to end the turn and thereby silenced the German guns.  On the following phase they secured the walled orchard as well, as well as deploying their forward observer in the central farm house.

Char B1 Bis

Char B1 Bis


Frenchmen in the Orchard

Frenchmen in the Orchard

Lt Rolf Schraeder, the German commander immediately sent his panzer IV down the road to support the advance of his men in the woods.  the tank fired down the road hitting the French Char B and killing its turret gunner.

German Tank

German Tank

While the tank commander of the Char B worked his way into the gunner’s position, the French opened fire with the Anti Tank gun in its defensive position.  This served to distract the German who responded by firing back at their position but doing no harm.


Meanwhile in the orchard things were getting heated.  3 Section lost two of it’s men and saw Cpl Henri Herbert wounded.  The FOB, seeing this problem called in his mortars to fire for effect.  This barrage kept the German infantry pinned for the rest of the battle.

The tank duel continued however.  A second hit on the Char B left its commander panicked and again the tank sat there.  The French 47mm kept firing away at the panzer.  While the second shot bounced of the armor the third finally knocked the German tank out.

German Tank destroyed!

German Tank destroyed!

At this point something occured that the French had begun to think was impossible.  Realizing that he could not advance and that the French still had two operational tanks and he lacking any ability to harm them, Schraeder ordered a withdrawal of his forces.  They were still in very good condition and had never much advanced from their jump off points so their withdrawal was without incident.

The French had much better dice luck tonight than in previous games, though the additional tanks and the very good fortune of the German positions when the Mortars opened fire certainly contributed to tonight’s victory. Still, the Germans have hardly bled at all.  Will the French be able to maintain their initiative or is this nothing more than a temporary inconvenience to the German assault?










Categories: Chain of Command, Too Fat Lardies, Williamsburg Legati, World War II | Tags: , , , , | 2 Comments

Some Recent Additions.

Christmas being a very busy time for me at work, I have fallen behind in my blogging.  Still I have been working upon some wargaming projects.  These include three new buildings from Charlie Foxtrot Models which I will present here later. They are almost but not quite finished.

Some of the things that are ready to share are following.


     The first is a Bolt Action German 222, which I unfortunately dropped and damaged just before taking this picture.  I got it back together but it does need a touch up on its paint now!  I had been avoiding bolt action vehicles due to some negative comments that I have heard, mostly regarding proportion issues.  I caved on this because well it was very well priced on Ebay! I am pleased with it though it does lack some of the detail found on the AGN casting and I assume the Company B as well.  I love the slot it arrangement for the wheels however.  Helps make for a very sturdy model.  The decals are from Company B.


     Warlord’s Char B Bis.  I know, I just mentioned that I don’t buy Warlord vehicles and here is a second in the same post.  Again this was an Ebay purchase and an even better deal as it was an unboxed but bagged kit.  This was a very nice kit to assemble, except perhaps for one troublesome piece.  I am looking forward to seeing it in action.  The weathering was done with chalk pastels which applied themselves very nicely to this model.


     This is a Blitzkrieg Somua in 1:56 (as our all of my vehicles).  I mention the scale because Blitzkrieg offers both 1:56 and 1:48 which I think is brilliant.  There is a lot of argument back and forth regarding what scale is best for 28mm.  The supporters of 1:56 arguing that it is the correct vehicle scale for a proper 28mm figure. They argue that 1:48 is too large which it is.  The supporters of 1:48 however remind us that the 28mm figures are not all the same scale as each other and are not even in proper proportion to themselves, which is also true.  They believe that the 1:56 models look to puny besides their 28mm infantry companions.  Frankly I think both arguments have their merits.  I made by descision simply because I think mixing both 1:48 and 1:56 together looks silly.  Even more so if you have two of the same vehicle in the different scales (which I do…two little Renault ft 17s that will never be fielded together).  I have chosen 1:56 simply because there are more of the French vehicles available in the scale than in 1:48.


    Anyway, I am very pleased with this Somua as I have been with every model purchased from Blitzkrieg.  I purchased this one through Arcane Scenery in Britain.  The Blitzkrieg models are very clean castings with such a wonderful balance of detail and sturdiness.  They make beautiful models that can certainly stand the rigours of the wargaming battle field.  Both of these French tanks have been finished with decals from multiple sources.

Categories: Chain of Command, Review, Uncategorized, World War II | Tags: , , , , , | 4 Comments

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