Dead Men Tell No Tales

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So, on Wednesday I received the long-awaited Kickstarter from Firelock Games, Blood and Plunder.  This was a very successful Kickstarter, which in my opinion is a great example of what a Kickstarter campaign should be.

From the very start, the images on their page were beautiful and attractive.  The tabletop they made to display their models was just stunning.  The Caribbean waters of their little board attracted me to the game and it wasn’t available to me!

Furthermore, the folks at Firelock added interesting well-made videos showing not just their models but describing gameplay.  Their communication during the actual campaign and throughout their fulfillment has been very good and open.

I wish that I had the money to buy more when I joined, but the level I supported at provided me with the rules, all of the game aids for play, one faction, and one ship.  Fortunately, my pal Chris with the Williamsburg Legati was also participating in the Kickstarter and would purchase an opponent force.  I chose the Guarda Costa as my faction and the basic sloop as my vessel.  I am beginning to regret that I didn’t upgrade to the Frigate, and suspect I will be ordering one of those soon!  Chris went for the obvious British Buccaneers.

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So what was in my box?  I received a beautiful hardback copy of the rule book with a QRS sheet and some further clarifications of the artillery rules placed inside of it.  While there are templates printed in the back of the book it would have been nice to have a cardstock copy of that to simply cut out.  There were two little burlap bags that contained the game dice, several custom D10s and the marker dice (d6s marked to represent various game statuses).  A nationality specific deck of cards to activate the models (a regular playing deck can be used).  All the cards that describe the abilities of all the different models.  The Guarda Costra miniatures, 25 prebased figures to make up my force. Of course the plastic resin sloop. Addons I received included a number of different leader and hero miniatures, a second set of heavy guns for the sloop, and some detailing accessories for the boat.

All of the components are very well made, but the sloop deserves special notice.

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The casting is very clean, I just need to trim off a small amount of flash in the gun ports.  Having actually sailed late 16th century vessels, I was pleased to see how much of spars and masts are actually represented.

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In this scale it would not be to great a challenge to increase the detail if interested, by adding dead eyes and fife rails and such.  With the sloop being fore and aft rig, I don’t expect that this will clutter gameplay to much, that might be less true on the other vessels however,

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At least one of my friends participated in this Kickstarter at a lower lever just to gain ships for his Sharp Practice 2 game.  Not a bad idea, and I already know that this sloop will find itself in such a circumstance as well.  Have to decide how to keep my flags interchangeable!

If you missed this Kickstarter you are not out of luck.  I noticed that they are offering pre-ordered offers on their webpage already.  this is presently limited to U.S. costumers but I imagine that will change later.

Very well done Firelock Games!

 

Cheers,

Ron

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Categories: Blood and Plunder, Firelock Games, Review, Sharp Practice, Uncategorized, Wargaming, Williamsburg Legati | Tags: , , , , , | 4 Comments

Christmas Loot!

Well, another Christmas has come and gone and we have done very well here at Cry Havoc!

I will begin with the required post.  For the last few years,l I have participated in the Secret Santa program organized by Catherine and Ian over at THE BLOG WITH NO NAME.  this is a lot of fun.  The way it works is a number of us wargaming bloggers share are information and post ideas of things we would like for about 15 GBP.  Catherine assigns us people in some unknown magical fashion and we secretly send our little packages to our assigned target.

My gift just arrived today, a little late.  I only mention this because one, my odd sense of humor finds it intriguing that these little guys were cast in England, sent off to Germany and then finally here to the United States!  They have yet to see battle but they are already well traveled.

Secondly, I have been informed that they were sent late due to a family illness at Christmas.  I wanted to share my hopes and wishes for the best of all health to you, whoever are.  I know some of the blogging community have been greatly challenged with illness this Christmas Season, and whether serious or slight I hope that you and yours are doing as well as you might.

What did I get?  20170105_231238

Two packs of fine Perry Brothers miniatures.  One Queen’s Rangers Command and one Queen’s Rangers Light Infantry.  these are destined to be the start of my new project, focussing on Benedict Arnold’ invasion of Virginia in 1781.  the Queen’s Rangers will my  Main Force for this Sharp Practice campaign using Dawns and Departures.  Thank for sending me these and thanks to Cath and Ian for continuing this Yule tradition!

I also received a number of things from Charlie Foxtrot Models.  The huge Georgian mansion, a porch house, the stone barn I have so long wanted and his pig sty.  I also received the driveway, pond and entrance gate to match the Georgian house.  More on these will appear here later.  These are mostly to be used for Chain of Command but I am sure some of them will find themselves serving double duty.

From Sally 4th, for my 7TV THE BEAT game, I have some new photorealistic row houses a Pub and Corner Store.  These are really nice and I am slowly seeing the Greendock take shape.

I am still awaiting my Blood and Plunder Kickstarter, which should arrive any day.  I know they are being fulfilled and look forward to getting mine with great anticipation.  Lastly, I have some more stuff from Colin at Charlie Foxtrot on its way, most notably his new Tidewater House that I linked to in my last post.  That is a project that I have been involved with and am very chuffed to see it come to fruition.  More on that here later as well.

Cheers, and Happy New Year!

Ron

 

Categories: Chain of Command, Charlie Foxtrot Models, Crooked dice, Secret Santa, Sharp Practice, Terrain, The Beat, Too Fat Lardies, Wargaming | Tags: , , , , , , , , | 1 Comment

New Release: 28mm 1:56 New World “Tidewater Home” — Charlie Foxtrot Models – News

The “Tidewater Home” is a typical Georgian Colonial style building that could be used as a wealthy landowners dwelling or a tavern. Ideally suited to gaming battles in or around Virginia. Many period features are included: cornices with denticles to front and rear, a classical pillared entrance and ventilation grilles to name a few. This…

via New Release: 28mm 1:56 New World “Tidewater Home” — Charlie Foxtrot Models – News

Categories: Uncategorized | 1 Comment

One Bad Apple, a 7TV Episode — Williamsburg Legati

The club’s first encounter with 7TV

ONE BAD APPLE With DC Falstaff disguised as a member of the firm, the Beat unleashes a sudden raid. Unfortunately, it’s less of a surprise then expected. Is a member of the squad bent? DI Skelton has to find […]

via One Bad Apple, a 7TV Episode — Williamsburg Legati

Categories: 7TV, Crooked dice, Pulp, Uncategorized | Tags: , , , | Leave a comment

7TV by Crooked Dice, a Review

 

-The Beat-

In For a Penny

  1. JAKE’S flat, interior. Jake is asleep in bed with some Bird. SKELTON and KENNEDY crash through the exterior door. Woman screams. JAKE starts to run.

SKELTON

Put on your trousers mate, you are nicked!

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       7TV 2d Edition is a skirmish miniatures wargame for playing the climatic fight scenes from adventure films and television of the 1960s and 70s,  It is created by Crooked Dice, a British Company and therefore it tends to lean towards British TV of the period but it could easily be altered to simulate similar shows of the period here in the United States.   The rules cover various genres like science fiction, detective shows, supernatural investigators or exterminators (there is even a Scooby Dooby Doo programme guide).  The new boxed set is geared towards Spy Fi, think  Avengers, Man From UNCLE, some of the James Bond films, Department S, or even Austin Powers.

          Unlike most games, 7TV makes no attempt at creating the reality of these shows.  Instead, it recognizes them to be just that, television shows.  The game has a meta-game concept which simply recognizes your games as Episodes of a television programme instead of a scenario or battle in a campaign.  The official programmes are all linked together as the programming of 7TV studios.  In a similar fashion, the sides are “casts”, you are “on screen” when it is your turn, your casts are not killed but “axed” and the points used for creating your casts are “Ratings”.

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      So I just received my copy of the boxed set.  The price is a little intimidating at £ 50.  Crooked Dice has made the game available for free as a PDF, which is pretty amazing.  This allows you to look at the rules and even to play if you like without buying anything!  I hope however that you wouldn’t be so churlish as to not send some money their way if you like what you see.

         Let me assure you, you get a lot with the box and it is all very nice quality.  There are the two rulebooks, a combination template for measuring two sizes of blasts as well as flamethrowers, plot point markers, various tokens, dice and all the useful cards.

        If like me you still thought this seemed a little pricey, they are now offering starter sets.  For an additional £ 10 you can choose two of their starter casts.  I chose the Crime and Law sets.

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      This gives me eight each for my starting casts,  and is a great deal.

       Open casting (which is building casts from the basic rules rather than one of the additional programme guides) consists of deciding which characters you want to support your side.  The characters are rated as Stars, Costars, and Extras and their abilities vary appropriately.  The characters are listed as heroic, villainous or neutral which restricts what casts they can be with,  Similarly, the are also listed as belonging to certain genres.  these are Law, Crime, Secret, Civilian, Science, Military, and unknown.  Most characters have two of these and one must match to join a cast.

       Play is Igo Ugo and plot points and special abilities are used to determine who you can activate.  these plot points are also used to enhance your attack and defense as well as to activate your Star qualities and gadgets, so it becomes important to use them wisely.

   A very clever feature of the rules are the countdown cards.  These cards are divided into Act one, Act Two and Finale, and cause certain random events.  The nature of these events escalates , the later in the episode they occur.

   The rules are quick to learn, fast and easy to play and most of the rules you need are right on the character cards or on the back of one of the rule books.  So far I have only played one practice game, but both of us were comfortable with the system very quickly and my opponent (who won) is not a very experienced wargamer.

     A very enjoyable and fun game with an interesting premise and several clever rules.

Cheers,

Ron

Categories: 7TV, Crooked dice, Pulp, Review, Spy Fi, The Beat, Uncategorized, Williamsburg Legati | Tags: , , , , , , | Leave a comment

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