Williamsburg Legati

Bungle in the Jungle! A 7TV2 Episode.

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Thursday night the Williamsburg Legati played another Spy Fi game of Crooked Dice’s 7TV.  More of the miniatures are painted, and we are playing around with different scenery ideas.  Our newest member Geoff brought a lot of jungle foliage by, so we decided to set the game in the jungle.  We also shook things up a bit on the villainous side by replacing the Evil Mastermind with the Despotic Dictator.  The Mastermind hasn’t been very successful for us and we think it is probably due to the small cast sizes we have been using.  We have been playing with just 30 ratings points.  The Mastermind’s star qualities are mostly based on ordering minions around and we just don’t have enough minions!  We also keep going back and forth regarding the inhuman servitor and plastron.  This happens more from confusion than anything else but does make a great difference in the game.

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The episode we were playing was “the Race”.  In this episode, both players start on opposite sides of the table and race towards a goal.  An interesting twist is that the objective is about to be destroyed.  We decided it was an active local volcano.  Players can gain extra plot points by electing to burn two countdown cards a turn, making the danger arrive sooner.  We weren’t sure what the rules meant by “Goal” so we decided to make it the McGuffin.  The characters had to collect objective tokens, on doing so on any turn where they had turned two countdown cards, they rolled a dice to see if the objective was actually the McGuffin.

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On set up, the three spies on the hero’s side gave them a bit of advantage, with a number of their figures beginning play right inside the complex.  Their first countdown card being “set dressing” it allowed them to push a bookcase against the window that the villains were obviously planning on coming in through.  The good guys made their way through the building taking objectives were they lay.

The villains followed a different strategy.  Our star (Geoff and I were playing the villains again) stayed outside and sent their minions in through the windows to collect objectives and shoot at the heroes.  Meanwhile, the inhuman servitor stayed off on his own (most of his star qualities are designed for that.  What luck that turned out to be.  One objective was outside of the complex, upon a rock formation and the inhuman servitor went to get it.  That turned out to be the Mcguffin! He took it started to leave, but he is also the slowest character being unable to run.  that was our undoing!

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The heroes sent one of their annoying ninja out after the servitor.  We had gathered the Junta and his sidekick out to support the servitor, but the ninja used two gadgets.  Sleeping gas, to put the alien to sleep and then camouflage spray to make her invisible.  Basically what this meant was that the Alien lost his turn and nothing could be done to the ninja standing right over him!  We were also very quickly losing the firefight within the complex.  When the game ended, we had lost all but our star and one costar.  The good guys had only lost a ninja and one or two security guards.  They also had most of objectives, but not the Mcguffin.  The heroes won, but not as cleanly as they had done in the previous games and we almost won!  The Dictator will be used again.

 

Categories: 7TV, Crooked dice, Spy Fi, Uncategorized, Wargaming, Williamsburg Legati | Tags: , , | 1 Comment

Dead Men Tell No Tales

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So, on Wednesday I received the long-awaited Kickstarter from Firelock Games, Blood and Plunder.  This was a very successful Kickstarter, which in my opinion is a great example of what a Kickstarter campaign should be.

From the very start, the images on their page were beautiful and attractive.  The tabletop they made to display their models was just stunning.  The Caribbean waters of their little board attracted me to the game and it wasn’t available to me!

Furthermore, the folks at Firelock added interesting well-made videos showing not just their models but describing gameplay.  Their communication during the actual campaign and throughout their fulfillment has been very good and open.

I wish that I had the money to buy more when I joined, but the level I supported at provided me with the rules, all of the game aids for play, one faction, and one ship.  Fortunately, my pal Chris with the Williamsburg Legati was also participating in the Kickstarter and would purchase an opponent force.  I chose the Guarda Costa as my faction and the basic sloop as my vessel.  I am beginning to regret that I didn’t upgrade to the Frigate, and suspect I will be ordering one of those soon!  Chris went for the obvious British Buccaneers.

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So what was in my box?  I received a beautiful hardback copy of the rule book with a QRS sheet and some further clarifications of the artillery rules placed inside of it.  While there are templates printed in the back of the book it would have been nice to have a cardstock copy of that to simply cut out.  There were two little burlap bags that contained the game dice, several custom D10s and the marker dice (d6s marked to represent various game statuses).  A nationality specific deck of cards to activate the models (a regular playing deck can be used).  All the cards that describe the abilities of all the different models.  The Guarda Costra miniatures, 25 prebased figures to make up my force. Of course the plastic resin sloop. Addons I received included a number of different leader and hero miniatures, a second set of heavy guns for the sloop, and some detailing accessories for the boat.

All of the components are very well made, but the sloop deserves special notice.

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The casting is very clean, I just need to trim off a small amount of flash in the gun ports.  Having actually sailed late 16th century vessels, I was pleased to see how much of spars and masts are actually represented.

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In this scale it would not be to great a challenge to increase the detail if interested, by adding dead eyes and fife rails and such.  With the sloop being fore and aft rig, I don’t expect that this will clutter gameplay to much, that might be less true on the other vessels however,

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At least one of my friends participated in this Kickstarter at a lower lever just to gain ships for his Sharp Practice 2 game.  Not a bad idea, and I already know that this sloop will find itself in such a circumstance as well.  Have to decide how to keep my flags interchangeable!

If you missed this Kickstarter you are not out of luck.  I noticed that they are offering pre-ordered offers on their webpage already.  this is presently limited to U.S. costumers but I imagine that will change later.

Very well done Firelock Games!

 

Cheers,

Ron

Categories: Blood and Plunder, Firelock Games, Review, Sharp Practice, Uncategorized, Wargaming, Williamsburg Legati | Tags: , , , , , | 4 Comments

7TV by Crooked Dice, a Review

 

-The Beat-

In For a Penny

  1. JAKE’S flat, interior. Jake is asleep in bed with some Bird. SKELTON and KENNEDY crash through the exterior door. Woman screams. JAKE starts to run.

SKELTON

Put on your trousers mate, you are nicked!

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       7TV 2d Edition is a skirmish miniatures wargame for playing the climatic fight scenes from adventure films and television of the 1960s and 70s,  It is created by Crooked Dice, a British Company and therefore it tends to lean towards British TV of the period but it could easily be altered to simulate similar shows of the period here in the United States.   The rules cover various genres like science fiction, detective shows, supernatural investigators or exterminators (there is even a Scooby Dooby Doo programme guide).  The new boxed set is geared towards Spy Fi, think  Avengers, Man From UNCLE, some of the James Bond films, Department S, or even Austin Powers.

          Unlike most games, 7TV makes no attempt at creating the reality of these shows.  Instead, it recognizes them to be just that, television shows.  The game has a meta-game concept which simply recognizes your games as Episodes of a television programme instead of a scenario or battle in a campaign.  The official programmes are all linked together as the programming of 7TV studios.  In a similar fashion, the sides are “casts”, you are “on screen” when it is your turn, your casts are not killed but “axed” and the points used for creating your casts are “Ratings”.

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      So I just received my copy of the boxed set.  The price is a little intimidating at £ 50.  Crooked Dice has made the game available for free as a PDF, which is pretty amazing.  This allows you to look at the rules and even to play if you like without buying anything!  I hope however that you wouldn’t be so churlish as to not send some money their way if you like what you see.

         Let me assure you, you get a lot with the box and it is all very nice quality.  There are the two rulebooks, a combination template for measuring two sizes of blasts as well as flamethrowers, plot point markers, various tokens, dice and all the useful cards.

        If like me you still thought this seemed a little pricey, they are now offering starter sets.  For an additional £ 10 you can choose two of their starter casts.  I chose the Crime and Law sets.

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      This gives me eight each for my starting casts,  and is a great deal.

       Open casting (which is building casts from the basic rules rather than one of the additional programme guides) consists of deciding which characters you want to support your side.  The characters are rated as Stars, Costars, and Extras and their abilities vary appropriately.  The characters are listed as heroic, villainous or neutral which restricts what casts they can be with,  Similarly, the are also listed as belonging to certain genres.  these are Law, Crime, Secret, Civilian, Science, Military, and unknown.  Most characters have two of these and one must match to join a cast.

       Play is Igo Ugo and plot points and special abilities are used to determine who you can activate.  these plot points are also used to enhance your attack and defense as well as to activate your Star qualities and gadgets, so it becomes important to use them wisely.

   A very clever feature of the rules are the countdown cards.  These cards are divided into Act one, Act Two and Finale, and cause certain random events.  The nature of these events escalates , the later in the episode they occur.

   The rules are quick to learn, fast and easy to play and most of the rules you need are right on the character cards or on the back of one of the rule books.  So far I have only played one practice game, but both of us were comfortable with the system very quickly and my opponent (who won) is not a very experienced wargamer.

     A very enjoyable and fun game with an interesting premise and several clever rules.

Cheers,

Ron

Categories: 7TV, Crooked dice, Pulp, Review, Spy Fi, The Beat, Uncategorized, Williamsburg Legati | Tags: , , , , , , | Leave a comment

Secret Santa

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Once again it is that time for the wonderful Secret Santa program run ever year by Catherine and Ian at THE BLOG WITH NO NAME.  This is a fun event that I have participated in for the last two years.  (in fact, it occurs to me I never posted the photos of my wonderful British Para I received last year, bad giftee).

Anyways, this is a secret Santa gift exchange for wargaming bloggers, where we purchase a gift (for 15 BPS) for our randomly assigned target.  We inform our own Secret Santas what we want by posting on our own blogs.  I am really chuffed this year with my target as he is a man I consider a friend, and we have some similar interests,  what a coincidence!

Since most of the participants are in Britain and I am here in the States, for my own list I will try where I can do give U.S. suppliers for the British stuff (so as to possibly lower shipping costs).

So here it goes…

Sarissa Precision Radar Station  Need this little guy for a Chain of Command scenario but I think it will come in handy for Pulp Alley and 7TV as well.  I do not know of a US source for these, though Arcane scenery sends me stuff cheaply and quickly.

Perry’s Queen’s Rangers Interested in command, lights and hussars.  As long as we are on the topic any of the Hesse Cassel Jagers would be greatly  appreciated as well.  Working on a Virginia 1781 campaign!

From Brigade Games, Arab Revolt line, Lawrence of Arabia himself, Arab Irregular command, or one of the packs of Arab irregulars with or without lewis guns.

Also from Brigade, the Artisan  Kiss Kiss Bang Bang line, British Operatives or field agents 11, or the Copplestone Kiss Kiss Bang Bang line, Trainee agents, more KGB men, or soul section.

I hope that is enough for ideas,

Cheers, and Merry Christmas!!

Ron

Categories: Pulp, pulp alley, Secret Santa, Sharp Practice, Too Fat Lardies, Uncategorized, Wargaming, Williamsburg Legati | Tags: , , , , , , , , , , , , | 2 Comments

Reckoning for Lone Rock, A Pulp Alley Adventure!

Yesterday afternoon found me off enjoying my local convention, guns of August, where I ran a Pulp Alley game of wild West Cowboy Action!  This is the first time I have used Pulp Alley for a cowboy skirmish.

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I decided to use the Crime Spree adventure in the Vice Alley campaign book.  This is of course designed for 1930s gangsters, but one of the greatest aspects of Pulp Alley is how easy it is to do whatever you want with it.  Because I was playing at a convention I decided to allow 6 leagues (and therefore 6 players) rather than the usual maximum of four.  Because I was allowing six players I decided to allow a larger playing area as well.  Pulo alley is usually played out of a 3″x3″ table, but I decided to use a full 6″x4″.

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I can’t really give as much detail as I might like in an AAR.  The number of inexperienced players, the tight quarters of the gaming hall, and the roar of the fans trying so hard to cool the hot air all conspired against me for properly documenting the game.  I often wasn’t really sure what was happening myself.  Another great advantage of these rules is that while they can be difficult to explain, they are very easy to learn.  Very quickly the players were able to help themselves very ably.  This allowed me to prepare for another game I was planning on running directly after this one. Similarly, I had only a small number of photos to use here.  Many of these, most of the non-antiqued ones were taken by one of the players

Similarly, I had only a small number of photos to use here.  Many of these, most of the non-antiqued ones were taken by one of the players

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Again, borrowing from the notion of Vice Alley, all of my leagues were intended to be classed as criminal or vigilante.  The leagues consisted of El Guapo and his banditos, The McBroom gang, Marshall Harris and the Pinkertons, Sheriff Silas and his Posse and of course Preacher Harris and his Evangelical Vigilante Suffragettes.  I had planned a sixth league which of cowboys but I ended up with just the five players, that’s fine.  I think in the environment we were ibn even five was probably too many.

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The plot points consisted of Major Plot point:  An active Bank Robbery

Minor Plot Points: A witness

An assault

A burglary attempt

An informant

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The game was a lot of fun.  Some of my players had no experience with gaming at all let alone with Pulp Alley, and two were children ( though one of those was probably getting close to adulthood).

Categories: Convention, Pulp, pulp alley, Uncategorized, Wild West Skirmish, Williamsburg Legati | Tags: , , , , , | 4 Comments

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