Pulp

Escape! A7TV 1 Inch Spy-fi adventure

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Last Sunday found the Legati again practicing with our new 7TV rules.  Jeff and Chris played while I acted as director.  (Actually, I was somewhere between Directing and also Starring in).  Jeff and I took the minions and Chris the Spies for good.  We have decided to stick with the genre and the casts for a bit so as to better learn their “Star qualities” or abilities. This is really the only difficult part of the game, and it is made far easier by the cards that list all the explanations on the back.  Still, it is easy to forget what you have available to you!

This game was “episode” was simply generated randomly by the rules in the book, which is why there is so little character to the central casting characters we used.

The minions consisted of Dr. Maybe (Evil mastermind), his Faithful Lackey, a Plaston bodyguard, and some minions under the direction of their minion commander.  Chris’ cast of defenders of the free world consisted of a Flamboyant Agent, his Crackpot Inventor pal, Merry, and Kerry (two neutral and very effective Ninja), and some security guards.  The Episode was the “Escape”.  In this episode, the defender is in the attackers base and has to get out.  We decided to use the McGuffin, which in this episode, provided the Good guys with an extra gadget.

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The additional gadget was, of course, unnecessary with this cast.  The Crackpot Inventor provides them with all sorts of extra gadget pool abilities.  Including their ever present nerve gas that was used to again make most of the minions unhelpful.

This game was far closer than the previous one, however.  Early on one of the scene cards allowed the easy removal of one of the Ninja, who just sliced and diced their way through all opponents last time.  The board was small ( I really need to order more Sally 4th tiles) and provided a good deal more cover than last time.  The minions also experienced better dice luck which was helpful.  The spies only broke through in the last turn or two available in the episode, though by that time there was really no resistance left to stop them.

Another enjoyable episode of this very enjoyable and clever game.

 

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Categories: 7TV, Crooked dice, Pulp, Spy Fi, Uncategorized | Tags: , , , | Leave a comment

One Bad Apple, a 7TV Episode — Williamsburg Legati

The club’s first encounter with 7TV

ONE BAD APPLE With DC Falstaff disguised as a member of the firm, the Beat unleashes a sudden raid. Unfortunately, it’s less of a surprise then expected. Is a member of the squad bent? DI Skelton has to find […]

via One Bad Apple, a 7TV Episode — Williamsburg Legati

Categories: 7TV, Crooked dice, Pulp, Uncategorized | Tags: , , , | Leave a comment

7TV by Crooked Dice, a Review

 

-The Beat-

In For a Penny

  1. JAKE’S flat, interior. Jake is asleep in bed with some Bird. SKELTON and KENNEDY crash through the exterior door. Woman screams. JAKE starts to run.

SKELTON

Put on your trousers mate, you are nicked!

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       7TV 2d Edition is a skirmish miniatures wargame for playing the climatic fight scenes from adventure films and television of the 1960s and 70s,  It is created by Crooked Dice, a British Company and therefore it tends to lean towards British TV of the period but it could easily be altered to simulate similar shows of the period here in the United States.   The rules cover various genres like science fiction, detective shows, supernatural investigators or exterminators (there is even a Scooby Dooby Doo programme guide).  The new boxed set is geared towards Spy Fi, think  Avengers, Man From UNCLE, some of the James Bond films, Department S, or even Austin Powers.

          Unlike most games, 7TV makes no attempt at creating the reality of these shows.  Instead, it recognizes them to be just that, television shows.  The game has a meta-game concept which simply recognizes your games as Episodes of a television programme instead of a scenario or battle in a campaign.  The official programmes are all linked together as the programming of 7TV studios.  In a similar fashion, the sides are “casts”, you are “on screen” when it is your turn, your casts are not killed but “axed” and the points used for creating your casts are “Ratings”.

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      So I just received my copy of the boxed set.  The price is a little intimidating at £ 50.  Crooked Dice has made the game available for free as a PDF, which is pretty amazing.  This allows you to look at the rules and even to play if you like without buying anything!  I hope however that you wouldn’t be so churlish as to not send some money their way if you like what you see.

         Let me assure you, you get a lot with the box and it is all very nice quality.  There are the two rulebooks, a combination template for measuring two sizes of blasts as well as flamethrowers, plot point markers, various tokens, dice and all the useful cards.

        If like me you still thought this seemed a little pricey, they are now offering starter sets.  For an additional £ 10 you can choose two of their starter casts.  I chose the Crime and Law sets.

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      This gives me eight each for my starting casts,  and is a great deal.

       Open casting (which is building casts from the basic rules rather than one of the additional programme guides) consists of deciding which characters you want to support your side.  The characters are rated as Stars, Costars, and Extras and their abilities vary appropriately.  The characters are listed as heroic, villainous or neutral which restricts what casts they can be with,  Similarly, the are also listed as belonging to certain genres.  these are Law, Crime, Secret, Civilian, Science, Military, and unknown.  Most characters have two of these and one must match to join a cast.

       Play is Igo Ugo and plot points and special abilities are used to determine who you can activate.  these plot points are also used to enhance your attack and defense as well as to activate your Star qualities and gadgets, so it becomes important to use them wisely.

   A very clever feature of the rules are the countdown cards.  These cards are divided into Act one, Act Two and Finale, and cause certain random events.  The nature of these events escalates , the later in the episode they occur.

   The rules are quick to learn, fast and easy to play and most of the rules you need are right on the character cards or on the back of one of the rule books.  So far I have only played one practice game, but both of us were comfortable with the system very quickly and my opponent (who won) is not a very experienced wargamer.

     A very enjoyable and fun game with an interesting premise and several clever rules.

Cheers,

Ron

Categories: 7TV, Crooked dice, Pulp, Review, Spy Fi, The Beat, Uncategorized, Williamsburg Legati | Tags: , , , , , , | Leave a comment

Secret Santa

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Once again it is that time for the wonderful Secret Santa program run ever year by Catherine and Ian at THE BLOG WITH NO NAME.  This is a fun event that I have participated in for the last two years.  (in fact, it occurs to me I never posted the photos of my wonderful British Para I received last year, bad giftee).

Anyways, this is a secret Santa gift exchange for wargaming bloggers, where we purchase a gift (for 15 BPS) for our randomly assigned target.  We inform our own Secret Santas what we want by posting on our own blogs.  I am really chuffed this year with my target as he is a man I consider a friend, and we have some similar interests,  what a coincidence!

Since most of the participants are in Britain and I am here in the States, for my own list I will try where I can do give U.S. suppliers for the British stuff (so as to possibly lower shipping costs).

So here it goes…

Sarissa Precision Radar Station  Need this little guy for a Chain of Command scenario but I think it will come in handy for Pulp Alley and 7TV as well.  I do not know of a US source for these, though Arcane scenery sends me stuff cheaply and quickly.

Perry’s Queen’s Rangers Interested in command, lights and hussars.  As long as we are on the topic any of the Hesse Cassel Jagers would be greatly  appreciated as well.  Working on a Virginia 1781 campaign!

From Brigade Games, Arab Revolt line, Lawrence of Arabia himself, Arab Irregular command, or one of the packs of Arab irregulars with or without lewis guns.

Also from Brigade, the Artisan  Kiss Kiss Bang Bang line, British Operatives or field agents 11, or the Copplestone Kiss Kiss Bang Bang line, Trainee agents, more KGB men, or soul section.

I hope that is enough for ideas,

Cheers, and Merry Christmas!!

Ron

Categories: Pulp, pulp alley, Secret Santa, Sharp Practice, Too Fat Lardies, Uncategorized, Wargaming, Williamsburg Legati | Tags: , , , , , , , , , , , , | 2 Comments

Reckoning for Lone Rock, A Pulp Alley Adventure!

Yesterday afternoon found me off enjoying my local convention, guns of August, where I ran a Pulp Alley game of wild West Cowboy Action!  This is the first time I have used Pulp Alley for a cowboy skirmish.

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I decided to use the Crime Spree adventure in the Vice Alley campaign book.  This is of course designed for 1930s gangsters, but one of the greatest aspects of Pulp Alley is how easy it is to do whatever you want with it.  Because I was playing at a convention I decided to allow 6 leagues (and therefore 6 players) rather than the usual maximum of four.  Because I was allowing six players I decided to allow a larger playing area as well.  Pulo alley is usually played out of a 3″x3″ table, but I decided to use a full 6″x4″.

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I can’t really give as much detail as I might like in an AAR.  The number of inexperienced players, the tight quarters of the gaming hall, and the roar of the fans trying so hard to cool the hot air all conspired against me for properly documenting the game.  I often wasn’t really sure what was happening myself.  Another great advantage of these rules is that while they can be difficult to explain, they are very easy to learn.  Very quickly the players were able to help themselves very ably.  This allowed me to prepare for another game I was planning on running directly after this one. Similarly, I had only a small number of photos to use here.  Many of these, most of the non-antiqued ones were taken by one of the players

Similarly, I had only a small number of photos to use here.  Many of these, most of the non-antiqued ones were taken by one of the players

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Again, borrowing from the notion of Vice Alley, all of my leagues were intended to be classed as criminal or vigilante.  The leagues consisted of El Guapo and his banditos, The McBroom gang, Marshall Harris and the Pinkertons, Sheriff Silas and his Posse and of course Preacher Harris and his Evangelical Vigilante Suffragettes.  I had planned a sixth league which of cowboys but I ended up with just the five players, that’s fine.  I think in the environment we were ibn even five was probably too many.

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The plot points consisted of Major Plot point:  An active Bank Robbery

Minor Plot Points: A witness

An assault

A burglary attempt

An informant

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The game was a lot of fun.  Some of my players had no experience with gaming at all let alone with Pulp Alley, and two were children ( though one of those was probably getting close to adulthood).

Categories: Convention, Pulp, pulp alley, Uncategorized, Wild West Skirmish, Williamsburg Legati | Tags: , , , , , | 4 Comments

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